In early 2021 I got to help the team at Goodbye Kansas with the preproduction of the announcement trailer of Avalanche's Contraband game, which is yet to release.

Even though it was very unconventional at the time,  my work took place somewhere between the boundaries of concept art and previz as I was building out almost all of the set in coherent 3D.
This allowed directors and supervisors to continuously fly through the set and explore a variety of different camera angles in real time.